World’s Best Library of Immersive Content And hand tracking will be supported out of the box, so you can explore without controllers, thanks to Direct Touch that lets you use just your hands to interact with virtual objects. You can even upgrade to our fully self-tracked Meta Quest Touch Pro Controllers for a premium experience. We also included TruTouch haptics that first debuted in Touch Pro to help you feel the action like never before. Thanks to our advances in tracking technology, we’ve dropped the outer tracking rings so the controllers feel like a more natural extension of your hands and take up less space. We also completely redesigned Quest 3’s Touch Plus controllers with a more streamlined and ergonomic form factor. With a 40% slimmer optic profile* compared to Quest 2, Quest 3 is a sleeker, more comfortable headset. Quest 3 makes Meta Reality available to even more people and at a lower price point, making it our first mass-market offering to deliver both cutting-edge VR and MR experiences in a single device, setting a new benchmark for future headsets. Now you can play a virtual board game on your kitchen table with Demeo, decorate your living room with virtual art courtesy of Painting VR, or dive into a fully immersive world to do things that are simply not possible otherwise. High-fidelity color Passthrough, innovative machine learning, and spatial understanding let you interact with virtual content and the physical world simultaneously, creating limitless possibilities to explore. These new experiences go beyond today’s mixed reality by intelligently understanding and responding to objects in your physical space and allowing you to navigate that space in natural, intuitive ways that were nearly impossible before. On Quest 3, our best-in-class Meta Reality technology lets you seamlessly blend your physical world with the virtual one. Immersive VR + Breakthrough Meta Reality in a Single Device That next-gen Snapdragon chipset delivers more than twice the graphical performance as the previous generation Snapdragon GPU in Quest 2 - meaning you’ll get smoother performance and incredibly crisp details in immersive games. To power those extra pixels, this will be the first headset to feature a next-generation Snapdragon chipset developed in collaboration with Qualcomm Technologies. Quest 3 combines our highest resolution display and pancake optics to make content look better than ever. Sign up to be the first to learn about Meta Quest 3. Quest 3 is the supercharged all-in-one headset you’ve been waiting for - no wires required. Mark your calendars because we’ll have lots more to share at Meta Connect, which returns this year on September 27. The 128GB headset starts at $499.99 USD, and we’ll offer an additional storage option for those who want some extra space. Quest 3 will ship in all countries where Meta Quest is currently supported this fall. It features higher resolution, stronger performance, breakthrough Meta Reality technology, and a slimmer, more comfortable form factor. The design and interactivity by Studio Roosegaarde and the craftsmanship of Heijmans are fused into one common goal: innovation of the Dutch landscape.Mark Zuckerberg just announced Meta Quest 3, our next-generation virtual and mixed reality headset, which launches later this year. The collaboration between Roosegaarde and Heijmans is a true example of innovative industry. The path combines innovation with cultural heritage in the town of Nuenen in the Netherlands, Van Gogh’s place of residence in 1883. VAN GOGH PATH shares the same vision, made of thousands of twinkling stones inspired by 'Starry Night'. SMART HIGHWAY consists of the projects: Electric Priority Lane, Dynamic Paint, Glowing Lines, Interactive Light, Road Printer, and Wind Light. The goal was to make smart roads by using light, energy and information that interact with the traffic situation. SMART HIGHWAY are interactive and sustainable roads of tomorrow by Daan Roosegaarde and Heijmans Infrastructure. GLOWING LINES will further be developed and launched internationally. The project exhibited for three years in the municipality of Oss. The first GLOWING LINES were realised after a trial period of three months in the Netherlands, and glows up to eight hours at night.
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